T.H.E. Journal — Opinion

Science Labs: Virtual Versus Simulated

Over the last decade or so, numerous articles have appeared that conflate the ideas of a virtual science lab and a simulated science lab. For example, the College Board, in its guidelines, says, "A virtual lab is an interactive experience during which students observe and manipulate computer-generated objects, data, or phenomena in order to fulfill the learning objectives of a laboratory experience."
(5/5/2008)

21st Century Teaching and Learning: Assessing New Knowledge

As technology continues to change and affect how students think and process information, instructors must realize that there is an opportunity now to capture and assess in ways not formerly possible. Research continues to enforce the importance of learning as a process, student engagement, and learning outcomes in the process of learning. Technology does not change this reality, but it can provide new ways to evaluate learning.
(5/1/2008)

21st Century Teaching and Learning, Part 1

Cognitive psychologists have told us for some time that people process information differently and that meditative and transmittive technologies have affected thinking and perception, which in turn has affected learning. Therefore, instructors have had to become instructional designers conscious of how technology works and what it can offer to the teaching and learning process. Current mobile technology challenges that design even further as it demands a totally different approach to instructional design and also teaching methodology. It requires a fluidity never before seen and new skills from both teacher and student. In fact, I would argue that while we focus on the skills needed for students in the 21st century, we must discuss more and learn more about the skills required of teachers in the 21st century.
(4/24/2008)

Crossroads in Education: Issues for Web 2.0, Social Software, and Digital Tools

We are at a crossroads in educating our youth. Advancements in technology, principally Web 2.0, social software, and digital tools, have challenged what it means to be educated and how we proceed to educate our youth in a culture where innovation and creativity, lifelong learning, personalization, and knowledge from and with the collective vie for a rightful place.
(4/16/2008)

Accountability, Yes. Teaching to the Test, No.

Since the 1950s, standardized test scores have been used to compare and rank schools, districts, states, and now nations, according to Rick Stiggins (2007), founder of the Educational Testing Service's Assessment Training Institute. In a commentary on assessment myths, he posed a question that has probably been discussed since standardized testing was chosen as the large-scale measure of effectiveness of schools: "Are we helping students and teachers with our assessment practices, or contributing to their problems?" (p. 28).
(4/10/2008)

A Taste of Web 2.0

In the initial launch of Collaboration 2.0, Dave Nagel (2008) reported that during 2008 educators can look for "a continued trend toward more and more hosted, mashed-up, collaborative tools in education, from assessment platforms to collaborative learning tools (such as blogs and wikis) to online delivery of audio and video to full-blown productivity tools, such as Google Apps for Education and others" (p. 2). Everything on the Web sounds good.
(3/19/2008)

Social Media: How to 'Sell It' to Your Team

Social media is something that many younger teachers will have a familiarity with outside of the classroom. Ask any colleague under the age of, say, 30, and it's fairly likely that he or she will have a profile on a social network like Facebook or MySpace. Business-facing social networks like LinkedIn have also seen explosive growth from educators in the last year.
(2/20/2008)

Tips for Using Chat as an Instructional Tool

Chat software (text or media-based) provides an excellent tool in supporting academic dialog (exchange), critical thinking, and knowledge building. The immediacy of the technology provides students with a direct connection with the instructor as well as other students. While chat software is usually used for "chatting," and, therefore, it has a relaxed and colloquial protocol, with a little thought and planning, it can also be used well to support instruction.
(1/16/2008)

Web 2.0 in Education: Trends for 2008

While the technologies collectively known as Web 2.0 have penetrated the consumer sector rapidly over the last four years or so, the process has been much slower and more measured in education. There were some breakthroughs in 2007, with upward trends in the adoption--or at least availability--of Web 2.0 technologies in the areas of teacher professional development and supplemental instructional technologies, such as podcasting, streaming media, and blogging.
(1/16/2008)

K-12 Online Teaching Endorsements: Are They Needed?

According to the National Board for Professional Teaching Standards (2007), "Research shows that the single most important school-related factor in raising student achievement is the quality of the teacher in the classroom. Today, in the era of high standards and increased accountability, boosting teacher quality is more crucial than ever before" (p. 4). The nature of the 21st-century classroom is rapidly changing. Online education in K-12, also called virtual schooling, is growing at about 30 percent annually (North American Council for Online Learning [NACOL], 2007). With this rise comes an increase in demand for experienced teachers to teach online, which adds another dimension to this issue of teacher quality.
(1/10/2008)

Planning for the Next Disaster: Pandemic

The experts tell us that a pandemic is inevitable. The only question is when it will happen. Is your organization ready? Can you keep essential IT functions running? What can you do to be prepared?
(1/7/2008)

The Great Debate: Effectiveness of Technology in Education

I sometimes wonder why there is debate on the effectiveness of technology in education. The whole point of a debate is to examine issues in such a way that decisions can be made. However, in this case, we can hardly say, "Remove all technology from education!" Or, "Don't add any more because we are not getting an adequate return on our current investment--technology is not improving the quality of education." What would we put in its place?
(11/8/2007)

Getting Started with Videogame Development

In the first segment in this series, we covered the pedagogy behind student videogame development.  We addressed how learning as doing, collaborative & peer learning, tutoring, ownership, and publication are critical components to game development.  We also addressed benefits of videogame making, including content area knowledge acquisition, students as producers of information, and the potential of game-making for encouraging STEM-related careers for women and minorities. 
(11/1/2007)

Can Game Development Impact Academic Achievement?

Electronic gaming has recently been hailed as the great new potential for transforming education. A growing body of research and practice suggests videogames can motivate as well as teach and help users learn. Fewer scientific studies, but just as much potential, exist within the area of student game development. In part 1 of this two-part article series, we look at the foundational reasons for why game development matters in the K-12 curriculum, both inside and outside of school.
(10/25/2007)

Homework: A Math Dilemma and What To Do About It

The issue of assigning homework is controversial in terms of its purpose, what to assign, the amount of time needed to complete it, parental involvement, its actual affect on learning and achievement, and impact on family life and other valuable activities that occur outside of school hours. I have encountered all of those controversies in my years of teaching mathematics. Math homework is usually a daily event. Unfortunately, many teachers assign most homework from problem sets following the section of the text that was addressed that day. There is little differentiation. For the most part the entire class gets the same assignment. (In fairness, teachers do take into consideration the nature of those problems, which are often grouped by difficulty, deciding which to assign based on the general ability level of students in the class: below average, average, above average, or mixed.)
(10/22/2007)

Test Prep and Math Realities

As another school year is getting well under way, educators are faced with starting the process all over again for preparing students for standardized testing. It's not something that can be put off until the last moment. Failure to pass "the test" sometimes prevents high school students from receiving their graduation diplomas. Elementary students might be retained in a grade. There is the usual dilemma of teaching to the test versus incorporating activities that help students develop 21st century skills valued in the real world.
(10/1/2007)

Second Life: Do You Need One? (Part 2)

Second Life is a 3D digital world, imagined, created, and owned by its residents, which number more than 7 million from over 100 countries at the time of this writing. It has generated excitement for entertainment, business, and education. And the number of colleges and universities, libraries, museums, and organizations exploring its possibilities is growing. In part 1 of this three-part series, I introduced some resources to help you learn about SL, join, and get the basics about navigation and communication. I also alerted you to some frustrations that you might experience getting your feet wet. Hmm ... did it happen to you when you stopped flying?
(7/5/2007)

Can IT Turn Around Teacher Turnover?

Teacher turnover (also known to some as "teachers quitting their jobs") is becoming a critical concern for school and district administrators. Not only can it have a negative impact on student learning, especially in troubled districts, but it's emerging as a fairly major financial drain on districts in all regions, according to findings released last month by the National Commission on Teaching and America's Future (NCTAF). So is there anything school and district technology leaders can do about it? According to the NCTAF report, there is.
(7/5/2007)

Second Life: Do You Need One? (Part 1)

Second Life appears to be the biggest online community to hit the Internet in recent times. It's a 3D digital world, imagined, created, and owned by its residents, which number more than 7 million from more than 100 countries at the time of this writing. It's not a site that most K-12 educators would consider using, as Second Life requires residents in its main grid to be at least 18. A number of businesses, universities, libraries, museums, and a few educational organizations that cater to K-12 have joined Second Life, and at least one middle school, Suffern Middle School (NY). As a newbie, I wondered what the excitement is all about and decided to explore. What I found was that reading about Second Life and actually experiencing it are a world apart.
(6/28/2007)

Podcasts: Improving Quality and Accessibility

Podcasts are increasingly being used in K-12 and in higher education. In part 1 of this two-part series, I discussed their nature, demonstrated their potential for learning, and pointed out that in developing podcasts, students become involved with the project method, which is a real-world experience. I also voiced my concern that many podcasts I've heard suffer from poor quality of the audio, content, and speaker presentation. Accessibility is also a major issue that is being overlooked in their development. Let's now look at what you might do to improve the quality and accessibility of your podcasts, so that all learners can benefit, including those with disabilities.
(6/14/2007)

Disaster Recovery: Personal and Up Close

As we move into what the National Oceanic and Atmospheric Administration (NOAA) predicts as an above normal Atlantic hurricane season, this month's column will focus on a little considered aspect of disaster recovery, personal business continuity. What does business continuity have to do with security? Both are based anticipating and planning for bad things. So don't be surprised when your boss wants you to be on the organization's disaster recovery team. You may be surprised at how much you can contribute.
(6/12/2007)

Podcasts: Where's the Learning?

Podcasts are becoming popular for educational purposes. Increasingly students in K-12 and in higher education are creating podcasts to demonstrate what they are learning. The technology is becoming so important that online course management systems, such as Angel Learning, are now incorporating features enabling content providers to include podcasting. However, many of those I've heard appear to be created by individuals experimenting with the technology and suffer from poor quality in the audio, content, and speaker presentation.
(6/7/2007)

ATTAIN: The Means for a Mandate

Have you ever wondered what the "THE" in THE Journal means? Occasionally? Even fleetingly? No? Well, I'll tell you anyway. It stands for "Technological Horizons in Education." Doesn't exactly roll off the tongue, does it? Hence the acronym. But that aside, what it indicates is that we take as our premise that technology is inherently beneficial to education--that it can make the lives of educators easier, that it can facilitate learning, and that it can, when approached the right way, stimulate new ideas about learning and the teaching process. (And, as a side benefit, it happens to keep all of you IT folk off the streets.)
(6/5/2007)

Hybrid Learning: Challenges for Teachers

With the move to hybrid or "blended" course delivery that is taking place in many institutions, there is a challenge for teachers to think through the pedagogical implications of both methods and develop new designs for instruction and course delivery that maximizes both environments. The goal in the design of the instruction is to make the experience as "seamless" as possible for students, providing intentionality for each environment and the technology used. This intentionality must emerge from the learning outcomes of the course, as well as the engagement of the student throughout and the effective use of technology to heighten interaction and to support the production of learning.
(5/17/2007)

Does Technology Matter in Schools? ED Wants Your Opinion

As part of an ongoing effort to assess the role of technology in education, the United States Department of Education (ED) has started seeking comments from those who work closely with it. Last week ED sent out a request for opinions from the public, looking to "hear your ideas on the integration of technology in education." We at THE Journal see this as a fantastic opportunity for educators and administrators to bolster federal support for ed tech and encourage all of our readers to participate.
(5/14/2007)