T.H.E. Journal — Opinion
Expert Teachers: Building Knowledge Versus Conveying Information
In Part 1 of this two-part series, we discussed the problem of being a knowledge worker in an essentially task-based education system. Teachers who are pressured into transferring information to students at a rate that supports test taking rather than knowledge building face considerable challenges. Not only does the system itself not support this approach, there are others risks to face.
(9/17/2008)
Education Decisions: Looking for Strong Research and Better Implementations
What is strong research? How do you know if research warrants policy changes or adopting a technology intervention in your setting? Significant outcomes from research are not necessarily of practical significance. Where do you turn, if research is sparse or non-existent? How should a technology solution be implemented?
(8/28/2008)
Education Decisions: Where's the Evidence and Research Base?
Remember the old Monty Hall program Let's Make a Deal? In that game show, you could win the prize behind one of three doors. If you started by choosing door 1, should you have changed your mind and selected door 2, if Monty showed you what's behind door 3? What has this to do with research? Well ... people are convinced what they know is the right thing and forge ahead with decisions based on their rationalizations, no matter what research indicates.
(8/21/2008)
Expert Teachers: The Risk of Becoming Knowledge Workers
How can teachers become the workers or facilitators of knowledge development rather than merely remain as sources and transmitters of information? How can students be supported in knowledge growth that expands individual knowledge through meaningful application within the confines of regular coursework?
(8/20/2008)
Changing Designs of Online Learning: The Evolution of Digital Learning Systems Through Customization
While the wider uses of technology have increased student awareness of what is possible, within teaching and learning technology use often remains quite stagnant and out of date based on notions of what good teaching looks like and how standards must drive the process rather than the process itself. This is most clearly seen in current course delivery software platforms, which remain supportive of teacher-driven instructional design and content production and delivery. But a tension now exists between the potential for individual customization that threatens the very essence of conventional wisdom in course design and delivery.
(7/16/2008)
Addressing the Needs of Students with Disabilities in Math (Part 1)
Students can have a range of physical, cognitive, sensory, and learning disabilities that affect their entire lives. Any of these might pose unique academic challenges, particularly when learning mathematics. The good news is that technology is removing barriers for the education of students with disabilities in regular classrooms. Unfortunately, not all software is based on principles of universal design.
(6/19/2008)
Podcasting in Instruction: Moving Beyond the Obvious
The lightweight, mobile nature of podcasting has the potential of moving education beyond familiar constraints of coursework and promoting a level of networking and input never seen before. But challenges still exist. Can more be achieved with podcasting that would heighten student engagement and maximize knowledge building in instructional contexts? Can we move beyond the obvious in their use?
(6/18/2008)
Social Networking: Learning Theory in Action
There has been a lot of recent debate on the benefits of social networking tools and software in education. While there are good points on either side of the debate, there remains the essential difference in theoretical positioning. Most conventional educational environments are "Objectivist" in nature and highly structured in terms of students progress and choice. Social networking essentially requires a less controlled, user-generated environment which challenges conventional views of the effective "management" of teaching and learning. Therefore, can social networking both as an instructional concept and user skill be integrated into the conventional approaches to teaching and learning? Do the skills developed within a social networking environment have value in the more conventional environments of learning?
(5/21/2008)
21st Century Learning: Making Technology Relevant in Today's Classrooms
"21st Century Learning" is currently the hottest catchphrase in education, but what it means has yet to be fully determined. Technology is a part of students' everyday lives, and substantial advances in technology have profoundly affected the way they learn. As a result, educators are working hard to meet the ever-evolving needs of 21st century learners. Translating the ongoing technological revolution into a learning experience is a fundamental part of that challenge.
(5/21/2008)
Science Labs: Virtual Versus Simulated
Over the last decade or so, numerous articles have appeared that conflate the ideas of a virtual science lab and a simulated science lab. For example, the College Board, in its guidelines, says, "A virtual lab is an interactive experience during which students observe and manipulate computer-generated objects, data, or phenomena in order to fulfill the learning objectives of a laboratory experience."
(5/5/2008)
21st Century Teaching and Learning: Assessing New Knowledge
As technology continues to change and affect how students think and process information, instructors must realize that there is an opportunity now to capture and assess in ways not formerly possible. Research continues to enforce the importance of learning as a process, student engagement, and learning outcomes in the process of learning. Technology does not change this reality, but it can provide new ways to evaluate learning.
(5/1/2008)
21st Century Teaching and Learning, Part 1
Cognitive psychologists have told us for some time that people process information differently and that meditative and transmittive technologies have affected thinking and perception, which in turn has affected learning. Therefore, instructors have had to become instructional designers conscious of how technology works and what it can offer to the teaching and learning process. Current mobile technology challenges that design even further as it demands a totally different approach to instructional design and also teaching methodology. It requires a fluidity never before seen and new skills from both teacher and student. In fact, I would argue that while we focus on the skills needed for students in the 21st century, we must discuss more and learn more about the skills required of teachers in the 21st century.
(4/24/2008)
Crossroads in Education: Issues for Web 2.0, Social Software, and Digital Tools
We are at a crossroads in educating our youth. Advancements in technology, principally Web 2.0, social software, and digital tools, have challenged what it means to be educated and how we proceed to educate our youth in a culture where innovation and creativity, lifelong learning, personalization, and knowledge from and with the collective vie for a rightful place.
(4/16/2008)
Accountability, Yes. Teaching to the Test, No.
Since the 1950s, standardized test scores have been used to compare and rank schools, districts, states, and now nations, according to Rick Stiggins (2007), founder of the Educational Testing Service's Assessment Training Institute. In a commentary on assessment myths, he posed a question that has probably been discussed since standardized testing was chosen as the large-scale measure of effectiveness of schools: "Are we helping students and teachers with our assessment practices, or contributing to their problems?" (p. 28).
(4/10/2008)
A Taste of Web 2.0
In the initial launch of Collaboration 2.0, Dave Nagel (2008) reported that during 2008 educators can look for "a continued trend toward more and more hosted, mashed-up, collaborative tools in education, from assessment platforms to collaborative learning tools (such as blogs and wikis) to online delivery of audio and video to full-blown productivity tools, such as Google Apps for Education and others" (p. 2). Everything on the Web sounds good.
(3/19/2008)
Social Media: How to 'Sell It' to Your Team
Social media is something that many younger teachers will have a familiarity with outside of the classroom. Ask any colleague under the age of, say, 30, and it's fairly likely that he or she will have a profile on a social network like Facebook or MySpace. Business-facing social networks like LinkedIn have also seen explosive growth from educators in the last year.
(2/20/2008)
Tips for Using Chat as an Instructional Tool
Chat software (text or media-based) provides an excellent tool in supporting academic dialog (exchange), critical thinking, and knowledge building. The immediacy of the technology provides students with a direct connection with the instructor as well as other students. While chat software is usually used for "chatting," and, therefore, it has a relaxed and colloquial protocol, with a little thought and planning, it can also be used well to support instruction.
(1/16/2008)
Web 2.0 in Education: Trends for 2008
While the technologies collectively known as Web 2.0 have penetrated the consumer sector rapidly over the last four years or so, the process has been much slower and more measured in education. There were some breakthroughs in 2007, with upward trends in the adoption--or at least availability--of Web 2.0 technologies in the areas of teacher professional development and supplemental instructional technologies, such as podcasting, streaming media, and blogging.
(1/16/2008)
K-12 Online Teaching Endorsements: Are They Needed?
According to the National Board for Professional Teaching Standards (2007), "Research shows that the single most important school-related factor in raising student achievement is the quality of the teacher in the classroom. Today, in the era of high standards and increased accountability, boosting teacher quality is more crucial than ever before" (p. 4). The nature of the 21st-century classroom is rapidly changing. Online education in K-12, also called virtual schooling, is growing at about 30 percent annually (North American Council for Online Learning [NACOL], 2007). With this rise comes an increase in demand for experienced teachers to teach online, which adds another dimension to this issue of teacher quality.
(1/10/2008)
Planning for the Next Disaster: Pandemic
The experts tell us that a pandemic is inevitable. The only question is when it will happen. Is your organization ready? Can you keep essential IT functions running? What can you do to be prepared?
(1/7/2008)
The Great Debate: Effectiveness of Technology in Education
I sometimes wonder why there is debate on the effectiveness of technology in education. The whole point of a debate is to examine issues in such a way that decisions can be made. However, in this case, we can hardly say, "Remove all technology from education!" Or, "Don't add any more because we are not getting an adequate return on our current investment--technology is not improving the quality of education." What would we put in its place?
(11/8/2007)
Getting Started with Videogame Development
In the first segment in this series, we covered the pedagogy behind student videogame development. We addressed how learning as doing, collaborative & peer learning, tutoring, ownership, and publication are critical components to game development. We also addressed benefits of videogame making, including content area knowledge acquisition, students as producers of information, and the potential of game-making for encouraging STEM-related careers for women and minorities.
(11/1/2007)
Can Game Development Impact Academic Achievement?
Electronic gaming has recently been hailed as the great new potential for transforming education. A growing body of research and practice suggests videogames can motivate as well as teach and help users learn. Fewer scientific studies, but just as much potential, exist within the area of student game development. In part 1 of this two-part article series, we look at the foundational reasons for why game development matters in the K-12 curriculum, both inside and outside of school.
(10/25/2007)
Homework: A Math Dilemma and What To Do About It
The issue of assigning homework is controversial in terms of its purpose, what to assign, the amount of time needed to complete it, parental involvement, its actual affect on learning and achievement, and impact on family life and other valuable activities that occur outside of school hours. I have encountered all of those controversies in my years of teaching mathematics. Math homework is usually a daily event. Unfortunately, many teachers assign most homework from problem sets following the section of the text that was addressed that day. There is little differentiation. For the most part the entire class gets the same assignment. (In fairness, teachers do take into consideration the nature of those problems, which are often grouped by difficulty, deciding which to assign based on the general ability level of students in the class: below average, average, above average, or mixed.)
(10/22/2007)
Test Prep and Math Realities
As another school year is getting well under way, educators are faced with starting the process all over again for preparing students for standardized testing. It's not something that can be put off until the last moment. Failure to pass "the test" sometimes prevents high school students from receiving their graduation diplomas. Elementary students might be retained in a grade. There is the usual dilemma of teaching to the test versus incorporating activities that help students develop 21st century skills valued in the real world.
(10/1/2007)