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Using Computers to Initiate Active Learning for Students With Severe Behavior Problems
To begin with, students with behavior problems overwhelmingly
prefer the individual and immediate reinforcement that
computers provide, rather than being taught by traditional
methods.1 Also, in order for school reform to reach fruition, the
educational paradigm must shift from passive to active learning
where students are engaged in a curriculum that connects them
to the real world. Technology can serve as this bridge.
Next, leaders need the visionary ability to communicate not only
desirable, but attainable futures containing countless possibilities
for the improvement of teaching and learning.5 As educators,
our goal is to facilitate significant changes in student achievement
and behavior. Using computers in the classroom will help our
students realize three objectives:
Significant improvement in academic achievement;
Improvement in behavior to a marked degree; and
A reduction in interpersonal deficits.
If students with severe behavior disorders are to become
productive members of our society, educators must provide
them with a functional curriculum. By participating in this
curriculum, students are guided toward achieving the proposed
objectives while increasing their self-esteem. A curriculum that is
based on social and behavioral logic will be reinforcing for these
learners.
Finally, school work should have a real purpose, one that affects
students' lives and futures. Computers can help students
examine problems, gather information and reach their own
conclusions. Horner, Dunlap and K'egel believe the
effectiveness of a program must be evaluated as to whether or
not it can solve significant problems and/or produce meaningful
enhancements of a person's lifestyle.6 Instead of using
technology to work on hypothetical problems, students are
encouraged to use it when trying to resolve real problems.7
Basic Premise of Proposal