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Educational Effectiveness of Computer Software
The richness of the program's subject matter and its
inter-disciplinary nature lend it to many individual and group
activities. A manual is provided with worksheets for students
and guidelines with suggested activities for teachers.
From our observations, Oregon Trail is liked mostly by boys
who enjoy shooting animals for food. Girls may like this game
too, but for other reasons -- reaching the destination, writing
epitaphs on tombstones, etc. To some degree, the educational
objectives of the game are missed.
Attributes that were intended to attract children to the game
actually divert their attention from the objectives. One such
attribute is competitiveness. For example, part of the challenge
is to reach the end of the trail as fast as possible. Children are
doing so, but without regard for their companions or oxen. The
goal becomes so important that players neglect the health of
other travelers and their own lives.
Another example, shooting animals for food, was designed to
teach children about different animals in different terrain, as well
as be part of the reality of life on the trail. However, "shoot-em'
up" has become a focus of attention for many students, (mostly
boys). Unfortunately, besides eye-hand coordination, not much
else is learned. And eye-hand coordination is not one of the
stated objectives of this game.
Due to limited time, an absence of teacher guidance and the
desire to use the software solely for amusement, children tend to
play the game differently from one another, based on their
personality. They enjoy its different aspects, yet learn only a little
from it.
Educators who have studied Oregon Trail are usually impressed
by the well-written program. It works for them since they can
take the time necessary to read all the information and gather the
data to make decisions. These educators are also trained in
organizing their thoughts and in how to use their skills and other
tools to retrieve information from the game at the appropriate
time.