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Educational Effectiveness of Computer Software
It presents concrete details that allow a
learner to move from specific to general, from the concrete to
the abstract. General principles of predator/prey relationships
and food chains are to be discovered. However this goal is
rarely achieved. As this lab is not part of a science class, there is
no mandate for a child to learn about fish behavior or their food
chain.
Only boys use this program. Girls' absence may be explained by
the possibility that the gratification offered is not one they enjoy.
The program's designers exploit aggressive traits, to the extent
that some boys care only about swallowing fish and the
accompanying sound effects. This is an example of unfocused
experience: It is not a child's intention to learn about food chains
and thus no effort is made to focus attention on such details.
According to the documentation, one possible way to start this
game is with no prior guidance. Children are invited to explore
Odell Lake on their own, followed by a regular class session.
However, such a sequence is not guaranteed, at OOJH or at
other schools. If the goal of the program is to teach about
predator/prey relationships, it may only be accidentally
achieved.
A Particularly Rich Example
One educational program that is well known and recognized for
its "effectiveness" and success with children is Oregon Trail. This
is a history simulation with the goal of introducing children to the
life of covered wagon travelers on their way to Oregon across
North America in 1848.
During the simulation, students are able to visit and learn the
history of forts and other landmarks, and "talk" to others on the
trail about their surroundings and different cultures. They must
manage with little money and food, raging diseases and bad
water. Stopping at any of the forts can replenish supplies, but
prices become more expensive as they approach the West since
food and other commodities become rarer. In this program,
students must bear the full consequences of the decisions they
make.