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Courseware, Assessment and Evaluation
Room for Improvement
However, what passes as evaluation is often limited in both scope and
scale. Though monitoring and assessment techniques are often
embedded within software programs, these are frequently trivial, do not
involve the end user, and therefore have not been properly tested.
In a paper presented at the Educational Multimedia and Hypermedia
conference in Boston, June 1996 by A. Bartalome, Universitat de
Barcelona, and L. Sandals, University of Calgary, titled "Evaluating
Educational Multimedia Programs in North America," they reviewed a
small sample (26 sites) of end users' involvement in the development of
educational multimedia projects.
The 26 programs represent the work of more than 160 people during an
average time of two years. In several cases, work is in progress on new
versions. More than half of the programs were related to Science and
Technology. (Though questionnaires were sent to more than 100
projects, the authors said its length and in-depth questions may have
discouraged a greater response.) Even with a caveat, the paper's
following conclusions are interesting:
Educational multimedia programs were evaluated during their
production (65%) and at the end of the production (68%). Most
programs were continuously evaluated during production, but
participation of the end user was not always encouraged.
In the programs themselves, 92% include some type of activity
or question (exercises, questions or problems to solve).
Programs also included (a) a help system, (b) user control over
the program, (c) a variety of levels for different users, (d) an
assessment or evaluation system, and (e) a feedback summary
for users. Note that 12% of the programs had less than three of
the above "quality indicators" and the latter three (c, d, e) are
usually given the least attention.
Design and creation of good software that includes worthwhile
assessment tools that do more than report and critique responses
requires significant allocation of resources and involves implementation
on a significant scale. Research in application and design must remain a
key issue.
Technology, however sophisticated, plays only a small part in the
complex learning process, but d'es provide the tool to assist us in our
efforts.